They didn’t wear capes. They wore mud, enemy canteens, and a look of absolute, chaotic determination. That is the legacy of the Gonzo 1982 Commando.
At the AMOA (Amusement and Music Operators Association) expo in Chicago, a single prototype cabinet was shown behind closed doors. Operators hated it. They complained that the "Gonzo filter" gave players headaches after 90 seconds. More importantly, players couldn't tell who to shoot. In an era of "point-and-shoot" simplicity, a game about subjective trauma was a commercial impossibility. gonzo 1982 commandos