To facilitate new romantic storylines without the awkward "wanna date?" cold approach:
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Don't just hardcode "Friends" or "Strangers." Use a stored in a DataStore . Every player-to-NPC or player-to-player connection should have a numerical value (Affinity) and a Tag (Status). To facilitate new romantic storylines without the awkward
-- Example Relationship Table local playerStats = ["NPC_Captain"] = Affinity = 45, Status = "Friend", ["Player_22"] = Affinity = 85, Status = "Crush" Use code with caution. Copied to clipboard 2. Branching Dialogue Trees Status = "Friend"