Cross Realms — -v0.2- -duskduck-
This specific version focuses on enabling gameplay interactions between players on different server instances within the same project.
Join DuskDuck, your trusted guide and navigator, as you venture into the unknown. With each step, you'll traverse through diverse realms, each with its unique landscapes, challenges, and secrets. From the lush forests of Elyria to the cyberpunk streets of Neo-Eden, every destination promises a new experience, waiting to be unraveled. Cross Realms -v0.2- -DuskDuck-
That’s when I heard the singing.
(including Humans, Deities, Demons, and Spiritual Beasts) where peace is maintained through "springs" of Qi harvested from the Void. From the lush forests of Elyria to the
| Feature | Likely Implementation | |------------------------|--------------------------------------------------------------------------------------| | | Manual via UI button, item use, or death/reincarnation. Cooldown or cost in v0.2. | | Realm Attributes | Each realm has unique physics, NPC factions, time flow, or magic rules. | | Persistence | Player stats (health, mana, sanity) carry over but may be altered per realm. | | Cross-realm puzzles | Key item found in Realm A opens door in Realm B (v0.2 introduces first such chain). | | Sanity/Memory | Staying too long in a foreign realm causes debuffs – a signature DuskDuck trait. | or magic rules.