Escape From Orc- Fleeing -final-

Do not turn around. A study of fleeing victims (fictional and historical) shows that looking back in the final 100 feet slows your stride by 15%. Keep your eyes on the gate.

The final leg of her journey began as dawn broke on the third day, the silhouette of familiar hills greeting her like old friends. With a last burst of speed, she crested a rise and saw it: her village, nestled in a valley, smoke rising from its central square. Escape from Orc- Fleeing -Final-

: Players must navigate obstacles such as rope bridges, mine shafts, or obscure forest paths while being pursued. Clever players may use battlefield actions Do not turn around