Most modern NosTale loggers follow a similar development pattern:
Packet loggers operate by "hooking" into the game’s network socket. In NosTale, the communication is typically based on the TCP/IP protocol.
_gameClient = _listener.AcceptTcpClient(); Console.WriteLine("[*] Game client connected.");
Most modern NosTale loggers follow a similar development pattern:
Packet loggers operate by "hooking" into the game’s network socket. In NosTale, the communication is typically based on the TCP/IP protocol.
_gameClient = _listener.AcceptTcpClient(); Console.WriteLine("[*] Game client connected.");