FiveM provides "Natives"—built-in functions—that allow scripts to interact with the game engine. The most critical native for this task is RestorePlayerStamina . A basic implementation in Lua looks like this:
Whether you are a developer looking to add a feature to your server or a player searching for a way to run forever, here is how you can handle infinite stamina in FiveM. For Server Developers (Lua Script) fivem infinite stamina
Citizen.CreateThread(function() while true do Citizen.Wait(0) -- Run every frame local playerPed = PlayerPedId() For Server Developers (Lua Script) Citizen
If you use a popular framework, look for qb-smallresources or esx_basicneeds . Inside config.lua , find: fivem infinite stamina
The core of this feature relies on FiveM's Native functions, specifically those that interact with player attributes. Key Native: RestorePlayerStamina(player, 1.0) SetPlayerStamina(player, 100.0) Methodology: Developers typically wrap these natives in a Citizen.CreateThread