Beamng.drive: V0.4.2.0 =link=
No update is perfect. Here’s what the community is reporting:
// Check if the entering object is the player if (%obj.client != 0) // Simple check for player control
local M = {}
v0.4.2.0 Concept: An early implementation of a "Career Mode" loop that turns the game into a trucking/transport simulator using the existing JRI Terrain and T-Series truck.
local function generateJob() local locations = "JRI_Sawmill", "JRI_Port", "JRI_IndustrialZone", "JRI_Farm" local typeKeys = {} for k in pairs(cargoTypes) do table.insert(typeKeys, k) end BeamNG.drive v0.4.2.0
While the Sawmill was the headliner, the update focused on refining the core simulation:
Delete your Documents/BeamNG.drive/ cache folder before launching for the first time. Then take the ETK I-Series to East Coast USA at dawn. You’ll understand. No update is perfect
Driving with a racing wheel became significantly more communicative. You could finally feel the weight transfer and the tires losing grip. 🏎️ Muscle Car Love: The Moonhawk Expansion Bruckell Moonhawk


