BeamNG.drive v0.4.2.0

Beamng.drive: V0.4.2.0 =link=

No update is perfect. Here’s what the community is reporting:

// Check if the entering object is the player if (%obj.client != 0) // Simple check for player control

local M = {}

v0.4.2.0 Concept: An early implementation of a "Career Mode" loop that turns the game into a trucking/transport simulator using the existing JRI Terrain and T-Series truck.

local function generateJob() local locations = "JRI_Sawmill", "JRI_Port", "JRI_IndustrialZone", "JRI_Farm" local typeKeys = {} for k in pairs(cargoTypes) do table.insert(typeKeys, k) end BeamNG.drive v0.4.2.0

While the Sawmill was the headliner, the update focused on refining the core simulation:

Delete your Documents/BeamNG.drive/ cache folder before launching for the first time. Then take the ETK I-Series to East Coast USA at dawn. You’ll understand. No update is perfect

Driving with a racing wheel became significantly more communicative. You could finally feel the weight transfer and the tires losing grip. 🏎️ Muscle Car Love: The Moonhawk Expansion Bruckell Moonhawk

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