// constants (tuned for drift feel) const ENGINE_FORCE = 0.45; const REVERSE_FORCE = 0.38; const BRAKE_FORCE = 0.25; const HAND_BRAKE_FORCE = 0.42; const TURN_SPEED = 0.085; // steering responsiveness const DRIFT_SLIP_THRESHOLD = 0.18; // rad/side angle needed to trigger drift const DRIFT_DECAY_RATE = 0.985; const DRIFT_POWER_GAIN = 0.8; const DRIFT_POWER_DROP = 2.2; const MAX_SPEED = 10.4; const REV_SPEED_LIMIT = 4.2;
// Simple boundaries if (car.x < 30) car.x = 30; if (car.x > canvas.width - 30) car.x = canvas.width - 30; if (car.y < 30) car.y = 30; if (car.y > canvas.height - 30) car.y = canvas.height - 30; drift hunters html code
Determines the size of the game window on your page. // constants (tuned for drift feel) const ENGINE_FORCE = 0