Multiversus Frame Data -

Every attack in MultiVersus can be broken down into three distinct phases, forming the "timeline" of a move.

Frame data summary for Multiversus (platform fighting game). Focus: typical frame-data fields (startup, active, recovery, total, advantage on hit/blocked), common punish windows, and notes on hitbox/hurtbox interactions and universal mechanics (tech windows, wavedash, dodge frames). Assumed current baseline mechanics (no specific patch referenced). Multiversus Frame Data

You are now plus . In Multiversus , being plus means you get to play the video game. Being minus means you hold the controller and pray to the Server Gods. Every attack in MultiVersus can be broken down

, community-driven efforts have documented key character statistics. In competitive platform fighters, every move consists of three phases: (animation before the hit), Active (when the move can hit), and Recovery (vulnerability after the move). Core Character Stats (Launch Data) Being minus means you hold the controller and

Finally, frame data explains the ever-shifting competitive tier lists and the impact of patches. When Player First Games adjusts a character, they rarely change the animation; instead, they tweak the numbers. A patch that increases Bugs Bunny’s safe recovery from eighteen to twenty-two frames might seem minor, but it turns a once-safe poke into a guaranteed punish for the entire cast. Similarly, the infamous “Taz tornado” nerf was fundamentally a frame data adjustment: the developers increased the start-up and added recovery frames, removing Taz’s ability to spin with impunity. The community’s perception of a character’s strength is often just a collective realization of hidden frame advantages. Arya Stark is considered high-tier not because of her dagger gimmick, but because her up-air has a four-frame start-up and her landing recovery is among the lowest in the game. Numbers do not lie, even when tier lists do.

You now understand the skeleton of Multiversus . Whether you play Wonder Woman, Velma, or The Joker, the game ultimately runs on a frame-by-frame conversation.